![]() In contrast, some of the others are confusing messes that rely on precise timing and can be rendered unwinnable if you don't plan ahead. Some of them are surprisingly easy, with many of their components being safe to ignore completely. Not only is this inconsistent with how single-colored buckets behave, but a lot of the levels they appear in feel like they weren't designed with this behavior in mind. I've seen some people theorize that this may be a bug, and that they were actually supposed to only affect the sock that crosses them. Whenever a sock crosses them, they change the color of all remaining socks. Rainbow buckets appear more frequently, but the way they function is rather bizarre. They show up in a few decent levels, but are barely utilized in the game overall. Single-colored buckets give their color to any sock that crosses them. The only newly added gameplay elements are paint buckets. Most of the gameplay mechanics, and even a lot of the graphics are just taken directly from it. And that's because this game is directly based on that title's minigame, Lost Luggage. If you've played Let's Explore the Airport, then a lot of what I just wrote probably sounds pretty familiar to you. In spite of all that however, the game still feels like it was made on a pretty low budget. It's a bit of a bummer that you can't change the background and music, but this is still a step in the right direction. This also marks the first time a Junior Arcade has a level editor that features all of the gameplay elements. And their absence ensures that things never get too stressful. I don't think either of them would've worked well in a game like this. Unlike most Junior Arcades, this game has no lives and no score, but that's perfectly fine. ![]() At times, it can be a pretty chaotic and hectic affair, but that's part of the appeal.Ĭhutes with random destinations add an element of unpredictability to some of the levels, but they're generally designed in such a way that you're still guaranteed to win sooner or later as long as you take every possible outcome into consideration. In order to avoid having to multitask too much, you'll often want to send socks into small circuits or other locations where they can be safely ignored until you're ready to send them to their containers, though you often have to do it in a way that still allows for individual socks to be separated from the rest. So you often have to keep track of multiple socks at once. The main challenge lies in the fact that you have to do this while the whole system is running. If a sock lands anywhere else, you have to restart. Your job is to reconfigure various mechanisms in this system in order to ensure that each sock is dropped into a container of the matching color. The game puts you in control of a system of conveyor belts that constantly transport between one and four socks across the screen. To be fair, the core gameplay is actually not half bad. As with most Junior Arcades, it's a pretty mixed bag. You may expect this reduction of the series' quantity to result in this game being of higher quality, but that unfortunately didn't really happen. But after that, the series seems to have become less of a priority to them, as its remaining four entries were released over the course of the next three years, with this being its only entry from 1997. In 1996, Humongous Entertainment started the Junior Arcades off with a bang, with the creation of four separate entries in the same year. There’s also a built-in Level Editor too so you can make your own wacky sorting machine. ![]() The game allows up to 75 players, and you can save your game after each level. Or reverse belts, to try and keep things from going too far. You can also slow down or speed up the Sock-O-matic, to fit your play style. Chutes, pushers, sliders, conveyor belts, and swing arms are all changeable. ![]() In each level, you'll have to alter the machines to make them put the colored socks in the right basket. Sam controls it all with the levers he holds, but YOU tell Sam what to do.Ĭoncentration and puzzle-solving is the key here. All kinds of conveyor belts, chutes, obstacles, distractions and lots and lots of socks. What does Sam dream about? Building the ultimate, automatic sock sorting machine: the Sock-o-Matic Mark III. In this Junior Arcade game for kids 3-8 (or any age, really!) his mother has told him he needs to sort a whole basket of his socks before school tomorrow! Sam decides to leave them until morning but he falls asleep with them on his mind. SockWorks is Sam’s answer to the arduous task of sorting socks.
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